You may also find yourself thinking, who works on this? There is a page for that too. Set the title to be something relating to your issue, and then write the description in the body of the topic box, and select a category close to the issue, and optionally add a tag such as UWP, Linux, or, MacOS / iOS, remember to click ‘Create Topic’ at the bottom. You are reading this on the forum, look at the top right of the forum to see a button to Sign Up, then click ‘+ New Topic’ in the same area once signed in. Remember, if you need help with the ability to back trace your help, post a thread on the forum, I recommend using a GitHub account to sign in. You can seek the official documentation here: more specifically you want to look at Getting Started | MonoGame Documentation. So, it has a structure to its code, right? Yes, it does, somewhat, you in the end decide how it glues together. You can find the MonoGame Box Art over on the Showcase page, found here: Showcase | MonoGame Now, whenever you look at a new tool, you do find yourself wondering, how does this hammer work? Can it nail and un-nail things? Well, while your local hardware store may not have live demonstrations, MonoGame on the other hand, does have a showcase to give you ideas of what you can achieve with it. You can learn more about supporting MonoGame here: Donate | MonoGame and also find the modern thing people do, over here: I realised MonoGame was a community project, which leads to the question, how is the website funded? MonoGame’s Community, while it may seem quiet around here, is very much alive and kicking, – however the BBQ, I mean activities have shifted to a more real time experience – over on Discord, link here: MonoGame Discord And for me, a helpful community was essential to find help when it was needed, MonoGame – you guessed it – ticked this box too. Microsoft XNA – which was discontinued around a decade ago – was so loved, communities grew to keep it alive, communities such as this one. You can find a lot of XNA books, and even a handful of MonoGame related books on Amazon or a good book store, as well as across the internet. I also wanted something which had plenty of documentation or tutorials, as MonoGame is XNA based, those books and online resources all explained how to do things in XNA/MonoGame, another box ticked. MonoGame is a Framework, which handles Inputs, Display, Sound, and more… I had previously utilised a framework-like toolset, where you had something to display things, but you had to tell it what to draw, MonoGame ticked this box too. I was moving from one programming language to a level up. Long ago I knew I wanted to use C#, so MonoGame ticked that box immediately. You may be looking for your first foray into programming or game development or just started a university thing, keep reading. I have once been fishing around for something to move into from my previous coding language, you might say it was my search for my move into a C like language. So, with that said, if that is you, and you want a one stop shop to understand whether you should or not use MonoGame for your course or project, read on. I noticed something was missing, something for visitors looking for their next challenge or inspiration, and to understand what MonoGame is so they can get to choosing it and getting started already. Hey there, first and foremost, Welcome to the Community, we hope you settle down, – find a hut somewhere, and start the BBQ, I mean, – get comfortable, get coding, and enjoy coding like we all do. The Navigation Menu, click here to expand and closeġ- How to input Code to your messages on a threadĤ- How to search first before asking for helpĥ- Using Github CopilotXChat in your Projects
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